I've been using Wan2.1 locally on my desktop for making image-to-videos (i2v) utilizing the Pinokio installer. I found its "one-click" installation/upgrade/management effortless and elegant, and it comes with numerous configurations for low vRAM systems - as low as 5GB via optimization. It's pretty freaking sweet. The videos turn out best when limited (currently) to 5-seconds, but since I can make as many as I want, I've been importing them into Premiere Pro, and capturing the last frame as the first frame for a subsequent video, ultimately stitching them together. I'm also using the logos I make in Stable Diffusion to animate them.
Pinokio also (now) comes with a built-in video upscaled, which is the preferred method over trying to brute-force create HD. One of their models, Fun InP, can create a 5-second video on the RTX4090 in ~90 seconds (full 480p takes me ~10-minutes), so there's lots of time for other fun stuff. In other AI-related news, HiDream (17B) is out, and the news on that looks fantastic, though I haven't had a chance to play with it yet myself. I also was approved for Envato's new i2v beta, and that's even more amazing because it renders a photo in realtime as you type so you can make changes on-the-fly before submitting; I've never seen anything quite like it.

Fox Force Five. Fox, as in we’re a bunch of foxy chicks. Force, as in we’re a force to be reckoned with. Five, as in there’s one…two …three…four…five of us.
Thought it would be fun to make Jennifer a Trauma Team member. Then - as I was working on a Flux model of Geekfriend - thought I'd make her one as well. It's been a L O N G time since I did anything with Cass, so added her into the mix. That's when I began thinking about an altogether different connotation of, "Trauma Team," as a team assembled who support mine. Mentioning this, Gabby said, "In that case you'll need Tess on there." Once I had communicated the idea outside Gabs, Leslie suggested Gabby should be on there also.
And that's how we got to FOX FORCE FIVE.

Click for full-resolution
- The Fool is everyone - including you and me. Each step he takes on his journey feels like stepping into a brave new world. Ultimately, the journey will change him. But as the card shows, he’s a trustworthy lad whose tireless hope drives him toward his goal.
- The Lovers is the card of dichotomies. It points to the contradictions that clash within each of us and of the challenge of striking a balance between extremes. The Lovers is also the card of dilemmas, like The Fool who stands at the crossroads, unable to make his choice.

I've been making a fictitious television drama set in the Cyberpunk 2077 universe entitled, "Trauma Team" which is a parody of Grey's Anatomy (with a little General Hospital thrown in). I've done well with in-game photomode, but it is not without its limitations (likely due to not being engineered in such a way to create a dramatic series from them). Having created numerous AI models from my own photoshoots, this time I turned my photography skills to screenshots to recreate the game characters in hopes of integrating them into the videos seamlessly.

For reasons I haven't yet delved, Cyberpunk 2077 within Crossover (on Steam) looks for its mods in a different location than on my Windows box despite the directory structure being identical. When the game patches, the mods are updated, and as Crossover does not support Vortex, I copy the entire directory structure over the network. This then requires a shuffling of locations in order for the mods to be picked up and work. To facilitate this, I wrote a script to copy the mods from their installed location to one where the game would pick them up on macOS. I wrote it to run from 'drive_c' so it wouldn't get lost in the more densely packed directories:
ehowton@m3max drive_c % cat fix_crossover_mods.sh #!/bin/zsh find Program\ Files\ \(x86\)/Steam/steamapps/common/Cyberpunk\ 2077/mods -name "*.xl" >> lom find Program\ Files\ \(x86\)/Steam/steamapps/common/Cyberpunk\ 2077/mods -name "*.archive" >> lom sed 's/\(.*\)/"\1"/g' lom > lom2 sed 's/(/\\(/g ; s/)/\\)/g' < lom > lom2 sed 's/\ /\\ /g' lom2 > lom3 while read line; do cp "$line" "Program Files (x86)/Steam/steamapps/common/Cyberpunk 2077/archive/pc/mod/"; done < lom3 rm lom*

So...I'm not much of a macOS guy. I mostly use its unix shell, though I'm beginning to understand that it may behave more like Windows where dynamically linked binaries are concerned, despite appearing statically contained within its own executable environment (Applications).
So check it, Baldur's Gate 3 (BG3) is released as a Mac binary. Only it's not. It actually uses macOS's built-in Rosetta as its emulator. Fair enough. But I play Cyberpunk 2077 (CP77) which was not released as a Mac binary. No worries, the company Codeweavers wrote a neat little front-end GUI to wine called Crossover which utilizes brew (or so I assume based on their naming conventions) to run x86 apps on macOS. Now, whether Crossover replaces Rosetta (less likely) or simply leverages Rosetta (more likely given it already exists) is, at this point immaterial. I installed Steam into a discrete Crossover instance, then installed CP77 via Steam into the same instance. It plays flawlessly on an M3 Max MacBook Pro.
Much later I decide to install and play BG3. Because the x86 version of BG3 is not compatible with Crossover, I cannot install it into a Steam instance via Crossover. I thought (foolishly), "No problem! I'll use the native Mac client!" So I download Steam for Mac, and install BG3 for Mac. Again, it plays flawlessly.
Here's the tricky part: Awkwardly, now Crossover Steam calls macOS steam. Crossover Steam shows only CP77 installed, and macOS Steam shows only BG3 installed, but I cannot launch CP77 unless I uninstall macOS Steam. THANKFULLY the BG3 binaries are on an external (the same external as my Crossover app and games) so hopefully all I will have to do if I ever want to play BG3 again is to install macOS Steam, knowing I will be unable to play CP77 until it is uninstalled.

I've been running backups awhile now - nothing unusual - UrBackup on the UNRAID server to backup my desktop and its (seven?) volumes, and TimeMachine (also on the UNRAID server) to backup my Minis and (more importantly) the MacBook Pro - which is only connected to TimeMachine when I am on my personal VPN which allows me to connect to the UNRAID shares at home (and subsequent Windows shares through UNRAID) when I am away, which these days is more often than not. Given the storage capacity of the MacBook, I do most of my audio/video (but not AI) work on the UNRAID shares over VPN, which translates into TimeMachine not being able to assist much in that regard as it doesn't cover remote-mounted volumes (though it does cover the USB-attached volume).
I was working on the graphic below, which contains less than 20 layers, and was saving the PSD file frequently. During one of my last saves I received a "disk error" message, so saved it again - that one went through - then closed the file. As it turns out, the save wasn't successful and I was unable to open it later. I tried a variety of tools which were supposed to work, but didn't, before I remembered I had backups. I logged into the UrBackup GUI (located on the UNRAID server), selected the approximate time of the last known good backup (I've since changed it to two days worth of hourly incremental), and successfully restored my layered PSD. First chance I've had to test my restores, and I was thrilled it was so smooth and easy!

To get mods working for Cyberpunk 2077 with Crossover for Ma (from Reddit):

open regedit in crossover, go to dlloverrides, create 2 new reg_sz, one called winmm, the other called version. set both to "native, builtin"
This got red4ext to work for me, with the caveat that error 1812 always pops up when i start cyberpunk 2077. Doesn't seem to impact functionality though.
